Translation by: herios1The Classes
In Team Fortress 2, there in an opportunity to choose a class. There are currently 9 classes in Team Fortress 2 in which all have different
weapons and abilities that are distinguished by their speed and their maximum health points (HP).
Heavy

The Heavy has the highest health of all classes, but he is the slowest running class in the game. Equipped with a minigun (a.k.a Gatling gun), the strongest bullet shooting
weapon in the game shooting at 6000 rounds per minute, makes him a very hard target to defeat. Also fighting the heavy in melee combat is very difficult due to his large amount
of health. The Heavy has a best friend – the medic, which heals him as he gets shot. Another weapon the Heavy has is the shotgun. The shotgun is good when he's run out of ammo
on his minigun or when he just doesn't have time to start his minigun to shoot. He could also use melee although it would not be so effective due to his slow speed. Melee is best
utilized for unexpecting snipers and spies with itchy backstabbing hands.
Scout

The scout is the fastest class in the game and the only class that can double-jump. But his speed comes with a cost; he has the lowest health of all classes. Because he is fast, he is very
suitable for capturing points and carrying the intelligence. His double jumping is very useful for dodgeing bullets and for getting to places that are hard to get to. His first weapon of defence
is the Scattergun. It is lethal in point blank range due to the multiple bullets leaving the barrel in a single shot; although this weapon is very inaccurate and almost useless if the target is
far away. His second weapon is the pistol. It is useful if he's run out of ammo on his other weapon or if he wants to shoot more accurately than his scattergun. His third weapon is the baseball
bat. It is a melee weapon that is very effective in close range due to its fast rate of fire.
Pyro

The Pyro is a Pyrotechnical class; this means his speciality is fire! With his close range flamethrower, he can burn and put to fire multiple enemies at once. All the classes except the pyro would turn on
fire, burning for ten seconds draining their life slowly. The burning can be stopped if healed by a medic, reaching a medkit, jumping in the water or going to a resupply. His running speed is at average.
When enemies are too far to hit with the flamethrower, the pyro utilizes the shotgun. As a melee weapon, he has an axe.
Sniper

The sniper can defend the teams territories from far away with his sniperrifle. He can kill every enemy with just one hit from every distance depending on how much percent of the sniperenergy is loaded.
If he needs to kill a heavy, he have to wait until the weaponenergy is at 100% and hit the heavy with just one hit in his head. The sniperrifles energy is only loading while the sniper is zooming with it.
He also can kill enemies with his SMG or the machete. He can cause very much damage with the machete.