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Team Fortress 2
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Translation by: herios1The Classes In Team Fortress 2, there in an opportunity to choose a class. There are currently 9 classes in Team Fortress 2 in which all have different weapons and abilities that are distinguished by their speed and their maximum health points (HP).
Heavy Heavy The Heavy has the highest health of all classes, but he is the slowest running class in the game. Equipped with a minigun (a.k.a Gatling gun), the strongest bullet shooting weapon in the game shooting at 6000 rounds per minute, makes him a very hard target to defeat. Also fighting the heavy in melee combat is very difficult due to his large amount of health. The Heavy has a best friend – the medic, which heals him as he gets shot. Another weapon the Heavy has is the shotgun. The shotgun is good when he's run out of ammo on his minigun or when he just doesn't have time to start his minigun to shoot. He could also use melee although it would not be so effective due to his slow speed. Melee is best utilized for unexpecting snipers and spies with itchy backstabbing hands.
Weapons
Minigun
Minigun
Shotgun
Shotgun
Fists
Fists
Spy Spy The Spy has unique capabilities: He can disguise himself as anybody in both teams. The disguise can also fool an Engineers Sentry Gun, meaning that he can safely sap it, destroying it in a couple of seconds (unless the engineer removes the sapper). His disguise is very practical due to enemies thinking it is one of them. When disguised, it is not possible to walk through an enemy player because of him being from the opposite team. As a spy, it is possible to "back-stab" meaning that if you are behind an enemy player, you would instantly kill him if you stabbed him. The spy's revolver is a very inaccurate but very powerful. Any usage of a weapon when disguised would result in immediate "undisguisement". The spy has an invisibility watch, meaning that he could turn fully invisible for a period of time. When not in use, it regenerates itself. Picking up weapons also regenerates the invisibility watch. Again, walking through enemy players when invisible is not possible.
Weapons
Revolver
Revolver
Knife
Knife
Spytron 3000
Spytron 3000
Sapper
Sapper
Scout Scout The scout is the fastest class in the game and the only class that can double-jump. But his speed comes with a cost; he has the lowest health of all classes. Because he is fast, he is very suitable for capturing points and carrying the intelligence. His double jumping is very useful for dodgeing bullets and for getting to places that are hard to get to. His first weapon of defence is the Scattergun. It is lethal in point blank range due to the multiple bullets leaving the barrel in a single shot; although this weapon is very inaccurate and almost useless if the target is far away. His second weapon is the pistol. It is useful if he's run out of ammo on his other weapon or if he wants to shoot more accurately than his scattergun. His third weapon is the baseball bat. It is a melee weapon that is very effective in close range due to its fast rate of fire.
Weapons
Scattergun
Scattergun
Pistol
Pistol
Bat
Bat
Demoman Demoman The Demoman has it in his name – Demolition man; I assume you already know what his specialities are then! He is equipped with two explosive weapons: The grenade launcher and the sticky bomb launcher. The grenade launcher launches grenades that explode four seconds after being launched or if they directly hit an enemy player. The sticky bomb launcher launches up to eight bombs that can be strategically placed on floors or walls to be triggered to explode when the user clicks his right mouse button. The demoman's melee weapon is a bottle of rum. This is good for drinking when taunting or hitting enemies that are close to you.
Weapons
Grenadelauncher
Grenadelauncher
Stickybomb-Launcher
Stickybomb-
Launcher
Bottle
Bottle
Engineer Engineer The Engineer is a unique class that is very effective at offering stationary defence and support by building certain structures. One of the things that the engineer can build is a sentry gun. Sentry guns are stationary robots that automatically shoot at enemy players that it sees to defend a certain spot. Another contraption that the engineer can build is a dispenser. Dispensers are stationary support units that offer multiple friendly players to restore life and ammunition at the same time. The engineer can also build two teleportation devices that have to be paired to be used: A teleporter entrance and teleporter exit. When both are built, it can be used to transport friendly players. All of these devices can be built anywhere throughout the map (except for spawn points and most rooftops). They also each have three levels of building. Metal is required to build. Metal can be retrieved by picking up fallen weapons or walking to a spawn cabinet, it can also be picked from certain ammo and health points throughout the map. Each building can only be built once. If it is destroyed by an enemy or by you, it would be available to be built again.
Weapons
Shotgun
Shotgun
Pistol
Pistol
Wrench
Wrench
Builder
Builder
PDA
PDA
Pyro Pyro The Pyro is a Pyrotechnical class; this means his speciality is fire! With his close range flamethrower, he can burn and put to fire multiple enemies at once. All the classes except the pyro would turn on fire, burning for ten seconds draining their life slowly. The burning can be stopped if healed by a medic, reaching a medkit, jumping in the water or going to a resupply. His running speed is at average. When enemies are too far to hit with the flamethrower, the pyro utilizes the shotgun. As a melee weapon, he has an axe.
Weapons
Flamethrower
Flamethrower
Shotgun
Shotgun
Axe
Axe
Medic Medic The medic is a very important class in the game. He can heal teammates with his medigun during a fight or just give them some healtpoints above their normal value. While he heals, the mediguns overcharge is getting loaded, so the medic can give fully invulnerable for a few seconds to a teammate and himself until the overcharge is ready. If he have to defend himself, he can use his Syringegun or his meleeweapon the Bonesaw.
Weapons
Syringegun
Syringegun

Blutsauger
Blutsauger (12/32)
Medigun
Medigun

Kritzkrieg
Kritzkrieg (24/32)
Bonesaw
Bonesaw

Ubersaw
Ubersaw (32/32)
Soldier Soldier The soldier owns likewise the demoman explosive projectiles – the Rocketlauncher. With a direct hit he can kill some classes with just one rocket. Because it isn't easy to direct hit an enemy, it's recommended to shoot on the ground to get more sure to subtract some healthpoints from the enemy. He also can use his rocketlauncher to do rocketjumps to reach places, where other classes can't go to. If his rocketlauncher is getting empty, he can use his Shotgun or kill somebody in meleefight with the shovel.
Weapons
Rocketlauncher
Rocketlauncher
Shotgun
Shotgun
Shovel
Shovel
Sniper Sniper The sniper can defend the teams territories from far away with his sniperrifle. He can kill every enemy with just one hit from every distance depending on how much percent of the sniperenergy is loaded. If he needs to kill a heavy, he have to wait until the weaponenergy is at 100% and hit the heavy with just one hit in his head. The sniperrifles energy is only loading while the sniper is zooming with it. He also can kill enemies with his SMG or the machete. He can cause very much damage with the machete.
Weapons
Sniperrifle
Sniperrifle
SMG
SMG
Machete
Machete
Specials
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